Workshop 18-CoGames
Second International Workshop on Collaboration and Gaming
(CoGames 2014)
Call for Papers and Participation
As part of
The 2014 International Conference on Collaboration Technologies and Systems (CTS 2014)
May 19-23, 2014
The Commons Hotel
Minneapolis, Minnesota, USA
In Cooperation with ACM, IEEE, and IFIP
(Pending)
Extended Submission Deadline: January 30, 2014
Submissions could be for full papers, short papers, poster papers, or posters
SCOPE AND OBJECTIVES
Development of video games is by definition a multi disciplinary process involving several professions, ranging from artists to engineers. The AAA game titles produced today require rather large teams with a high level of competence (technology, programming, networks, architecture, etc.), creativity and skills. Compared to traditional software development, game development is characterized by rapid changes of hardware, high performance requirements, and software requirements that are unstable and hard to predict. Video games are also used for other purposes than pure entertainment, e.g., for education, training, exercising, and simulation.
In the current trends, game developers are focusing more and more on games where players must collaborate to achieve goals in the game. Collaborative games introduce challenges for game developers to handle technical issues, performance issues, network issues, distributed environments, sharing of information, and heterogeneous networks and devices. Further, collaborative games open new areas and applications for games to be used for new purposes that can benefit from more than just fun. Creation of these “serious collaborative games” adds additional challenges including matching of content and game activity and modeling of player proficiencies. As players expect that games can be played anywhere, the integration of mobile gaming, hand-held and online-gaming on smartphones, consoles and tablets is becoming ever more important. This integration introduces new challenges and leads to new opportunities.
This Workshop on Collaboration and Gaming - held as part of the 2014 International Conference on Collaboration Technologies and Systems (CTS 2014) - will focus on the area of collaboration and gaming, with emphasis on new game concepts, new technologies, evaluations, usage areas and games prototypes. Special attention is dedicated to serious games, in particular for learning. The aim is to have a dedicated track that fosters closer interactions among researchers, industry and users communities, providing an opportunity for them to meet and discuss their ideas. We invite original contributions from researchers in academia and computer industry on these emerging and important areas of information technology. Papers should contribute to an advancement over the state of the art, preferentially providing empirical results from new tools/systems and/or user studies.
CoGames Topics of Interest include (but are not limited to):
Collaborative games, game technology and game frameworks
Collaborative serious games
Platforms for collaborative games
Usability of collaborative games
Mobile collaborative games and game frameworks
Quality of service in collaborative games
Online collaborative games
Computational and artificial intelligence to support collaborative gaming
User profiling and performance assessment in collaborative games
Modelling of users and interactions
Learning and Adaptation in collaborative games
Reliability and availability in collaborative games
Real-time issues (e.g., networking, computation) in collaborative games
Integration and interoperability in collaborative games
Pervasive/ubiquitous collaborative games
New software engineering tools and methods for designing collaborative games
Requirement engineering of collaborative games
Design and software architecture of collaborative games
Data mining in collaborative games
Database support for collaborative games
Testing and prototyping of collaborative games
Context-aware gaming
Privacy and Security in collaborative games
Repository and content management of collaborative games
Tools (authoring, assessment, etc.) and sub-systems for collaborative games
Human-Computer Interaction (devices, methodologies and tools) to support collaboration
Serious games aimed at supporting collaboration
Animation and Virtual Reality in game design
Learning and Adaptation in Collaborative Games
Human, social and psychological aspects of games
Business modelling and economic aspects of collaborative games
PAPER SUBMISSION
You are invited to submit original and unpublished research works on above and other topics related to collaboration technologies and systems in games and gaming. Submitted papers must not have been published or simultaneously submitted elsewhere. Submission should include a cover page with authors' names, affiliation addresses, fax numbers, phone numbers, and email addresses. Please, indicate clearly the corresponding author and include up to 6 keywords from the above list of topics and an abstract of no more than 400 words. The full manuscript should be at most 8 pages using the two-column IEEE format. Additional pages will be charged additional fee. Short papers (up to 4 pages), poster papers and posters (please refer to http://cts2014.cisedu.info/home/posters for the posters submission details) will also be accepted for submission. Please include page numbers on all preliminary submissions to make it easier for reviewers to provide helpful comments.
Submit a PDF copy of your full manuscript via the Workshop submission Web page at https://www.easychair.org/conferences/?conf=cogames2014. If the submission is for a short paper, a poster paper, or a poster, please indicate that on the manuscript as well.
Only PDF files will be accepted, uploaded to the Workshop link above. Each paper will receive a minimum of three reviews. Papers will be selected based on their relevance, contribution to advance the state if the art, originality, technical value and clarity of presentation. Submission implies the willingness of at least one of the authors to register and present the paper, if accepted. Authors of accepted papers must guarantee that their papers will be registered and presented at the workshop.
Accepted papers will be published in the Conference proceedings. Instructions for final manuscript format and requirements will be posted on the CTS 2014 Conference web site. It is our intent to have the proceedings formally published in hard and soft copies and be available at the time of the conference. The proceedings is projected to be included in the IEEE Digital Library and indexed in major indexing services accordingly.
If you have any questions about paper submission or the workshop, please contact the workshop organizers.
IMPORTANT DATES
Extended Paper Submissions: --------------------------- January 30, 2014
Acceptance Notification: --------------------------------- February 17, 2014
Camera Ready Papers and Registration Due: --------- March 07, 2014
Conference Dates: --------------------------------------- May 19 - 23, 2014
WORKSHOP ORGANIZERS
Francesco Bellotti
ELIOS Lab - DITEN
University of Genoa, Via Opera Pia 11/a, 16145 Genoa, Italy
Phone: + 39-010-3532227
Fax: + 39-010-3532795
Skype: f.bellotti
Email: franz@elios.unige.it
Kristen DiCerbo
Pearson
Center for Digital Experience and Analytics, 400 Center Ridge Drive, Austin, TX 78753, USA
Voice: +
Fax: +
Email: kristen.dicerbo@pearson.com
C. Shaun Longstreet
Center for Teaching and Learning
Marquette University, Milwaukee, WI, USA
Voice: +1 (414) 288-0263
Fax: +
Email: shaun.longstreet@marquette.edu, cslongstreet@gmail.com
International Program Committee*:
All submitted papers will be reviewed by the workshop technical program committee members following similar criteria used in CTS 2014.
Aida Azadegan, University of the West of Scotland (UWS), U.K.
Jannicke Baalsrud Hauge, University of Bremen, Germany
Riccardo Berta, University of Genoa, Italy
Rafael Bidarra, Delft University of Technology, The Netherlands
Maira Carvalho, DITEN, University of Genoa, Italy
Brent Cowan, University of Ontario, Canada *
Alessandro De Gloria, University of Genoa, Italy
Giusy Fiucci, ORT, Paris, France
Casper Harteveld, Northeastern University, MA, USA
Andrew Hogue, University of Ontario, Canada *
Sebastian Kelle, Stuttgart Media University, Germany
Ralf Klamma, RWTH Aachen, Germany
Theo Lim, Heriot-Watt University Edinburgh, U.K.
Michael Kickmaier-Rust, Technical University of Graz, Austria
Pablo Moreno Ger, University Complutense Madrid, Spain
Michela Mortara, CNR IMATI, Genoa, Italy
Ariadna Padros, ESADE, Spain
Magda Popescu, National Defence University "Carol I", Romania *
Margarida Romero, ESADE Barcelona, Spain
Mohammad Smadi, Tallin University, Estonia
Ioana Stanescu, Advanced Distributed Learning, Romania
(*Committee formation is pending and will be finalized shortly.)
For information or questions about Conference's paper submission, tutorials, posters, workshops, special sessions, exhibits, demos, panels and forums organization, doctoral colloquium, and any other information about the conference location, registration, paper formatting, etc., please consult the Conference’s web site at URL: http://cts2014.cisedu.info/home or contact one of the Conference's organizers or Co-Chairs.